OGDA meeting
On Saturday I met with the Omaha Game Developers Association in a Google Hangout for a couple of hours of interview-style questions. The whole thing was streamed live on YouTube and also captured...
View ArticleExpoEVA 2013: El Mundo de Sistemas slides
Here are the slides for my talk at EVA ’13 in Buenos Aires, Argentina, last week. They are in Spanish, of course. If I had to summarize the talk, I would say that it covered a lot of the same sort of...
View ArticleEVA13: Video of “El mundo de sistemas”
Here is the full video of my talk at EVA13, entitled “El mundo de sistemas” (the world of systems). It’s in Spanish, and it’s an hour and a half long! Sorry, no translated subtitles or anything. The...
View ArticleTen Years of World of Warcraft
Ten years of World of Warcraft. Well. So many thoughts. WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that...
View ArticleStar Wars Galaxies Temporary Enemy Flagging
I was sent this list of Star Wars: Galaxies questions by Jason Yates; he had seen this video interview, and didn’t know enough Spanish to be able to follow the answers. I posted up an English...
View ArticleA Jedi Saga
Continuing here with the questions that were sent in by Jason Yates! Yesterday it was the TEF system… today it’s Jedi! Some of this stuff has been told before, but it’s actually kind of hard to find it...
View ArticleSWG’s Dynamic World
This post is dedicated to the memory of John Roy, lead environment artist on Star Wars Galaxies. Help out his family here. Let’s do some math. Let’s say that you need to have a pretty big world:...
View ArticleDesigning a Living Society in SWG, part one
Once upon a time you could drop things on the ground. It’s one of the first things a baby does, one of the most human things to do. You pick something up, drop it somewhere else. You build piles. Piles...
View ArticleDesigning a Living Society in SWG, part two
Last time, I talked about the basic skill and economic infrastructure that Star Wars Galaxies provided. Fundamentally, these were about equality. They made the different roles played by players have...
View ArticleDid Star Wars Galaxies Fail?
Read the other posts in this series: PvP and temporary enemy flagging A Jedi Saga SWG’s Dynamic World Designing a Living Society, part one Designing a Living Society, part two This is the last post on...
View ArticleMailbag: Action Combat
I was recently rereading your piece Designing a Living Society in SWG (part two) https://www.raphkoster.com/2015/04/22/designing-a-living-society-in-swg-part-two/ And I became curious. You said that...
View ArticleConsent systems
I was asked on Twitter recently for references for my mention of “consent systems” in my talk on “What AR and VR can Learn from MMOs.” I didn’t have any handy at the time but today I had some free time...
View ArticleNew book POSTMORTEMS
My new book Postmortems is now available at various booksellers. The print edition ships on the 26th. Various sites may have the ebook already, some may not just yet. This is the first volume of a...
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